6/16/2023 0 Comments Cards and castles deck help![]() This app is perfect for you if you want to get more insights about your game and make your experience immersive. Moreover, you can view regularly updated tips and tricks to excel in the game. The basics section describes all the principles of the game, while the gameplay describes all the other elements of the game. Statistics provide details about levels, high points, damage, and damage per second. You can view details about who you can counterattack and who can counterattack you. Detailed information is provided for each card, so you can never go wrong. This application allows you to view statistics for different cards like troop cards, spell cards, and building cards. When creating a deck you must choose at least 1 (at most 2) of the six factions: Vikings, Crusaders. You can predict battles and share results with your friends easily. Decks are what you use to battle in Cards and Castles. ![]() This application allows you to pick cards and check your winning percentage. Your gaming experience will be all new and exciting with this versatile application. It helps you enhance your gameplay and win more often. You can see what factions someone is using by the icons next to the cards on their side of the board.ĭecks that use vikings and crusaders are usually war party decks, freeze decks, or dragon decks.Stats and Decks provides extensions for a popular game that allows you to get more acquainted with the game's characters and predict the outcome of battles. Certain faction combinations usually indicate a certain kind of deck. Once you do learn the basics it is best to try and create your own deck. Default Decks are great for learning the basics of the game. They are full of cards you own but it is unknown how many and what cards are in the deck. There are 3 Default Decks given to you from the start. If you have an early game lead, but you know your deck works better in the late-game, it's usually better to kill buildings and worrisome units early on so that your late-game isn't beaten out by theirs so your Magic Eater could get that one hit. Why? Well if you ignore, say, their Armory, or their Sea Witch, when the opponent destroys that oh-so-powerful unit you had hit their Castle, you'll be running on empty while they push forward with an army of Skeletons or units that always 1/1 up you (get it?). When do you want to do this and why? Although the goal of the game is to destroy the Castle, games usually last long enough that even if an opponent is at 8 health while you're at 20 before turn 6, you can still lose very easily. Sometimes having a Minotaur or Northlands Ranger hit the Castle can be incredibly satisfying, but other times you might want them to kill that Sea Witch instead, even though you know they will die the next turn. However, they are often expensive and fragile, and depending on them is a bad idea.ĥ) It's not always about the Castle. Utility buildings like Church can be far stronger than they appear, and buff buildings like Armory can be incredibly powerful as the game goes on. Knowing what should happen at the 1-4, 4-6, an 6-10 range allows you to understand what is making your deck suffer.Ĥ) Careful with buildings. If you can't maintain control throughout the game, you will not win at the higher tiers, no matter how strong your early, mid, of late-game may be.ģ) Know your timeline. Stuffing your deck with too many cheap or expensive cards can make your deck useless. New players will often be amazed at the cool spells they can use, and the combos they can make, while neglecting the fact that if they run out of units, those spells are useless.Ģ) Watch the curve. You will choose 50 cards, with no more than 3 cards of any one single card.ġ) You need units. Once chosen, you will be taken to a screen that showcases your collection of cards of your two chosen faction and the Neutral faction. When creating a deck you must choose at least 1 (at most 2) of the six factions: Vikings, Crusaders, Pirates, Warlocks, Druids and Ninjas.
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